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Attack
Previous versions of Champ Man have relied on the good will of fans
to provide information on the players in the game. This time round the
developers have taken a more specialized approach, employing the services
of the Professional Football System, a long-standing agency who provide
information to actual clubs and managers around the world. Established
in 1999, the services of the PFS have been utilised by clubs from The
Premiership, Serie A and La Liga, including no less than the mighty
Real Madrid.
"The PFS has a worldwide network of researchers covering over 50 leagues
from as far afield as Australia, South Africa, South America, Asia,
and Europe."
The PFS has a worldwide network of researchers covering over 50 leagues
from as far afield as Australia, South Africa, South America, Asia,
and Europe. The research team is largely made up of professionals directly
involved with football, such as journalists and those working in administration
at clubs. Their factual information includes such details as players’
height, weight, what foot they favour, and even if they are married
or single. The single largest, most detailed and, most importantly of
all, most accurate information resource on professional footballers
and clubs available, it’s an invaluable source to clubs all over
the world, and will prove priceless in CM5, the first game ever to use
this data.
As well as providing hard facts, the PFS has been given strict guidelines
by which to judge player attributes. These attributes will be categorised
as Technical (passing, shooting etc), Physical (pace, strength...),
Intelligence (positioning…) and Temperament, the latter introducing
personality aspects that will affect such areas as contract negotiations,
media dealings, and the relationship with the manager. There will also
be a host of new stats, such as power, accuracy and feinting, all of
which add to the overall impression of a player.
As
an improvement on previous versions of CM, attributes will now be represented
as a percentage to offer more fidelity, accuracy and flexibility. They
will also be an absolute value, leaving gamers in less doubt as to a
player’s qualities.
It will still be possible to identify future stars though, and attributes
will fluctuate through such influences as age, experience and training.
There will also be hidden attributes – such as big game mentality
– that will become evident through coaching. With the help of
PFS, the intention is to create the most accurate database available
in any football management game.
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