| >The
Big Match
"During a match, calculations will now be made on-the-fly
based on player attributes."
After years of following matches through text commentary, a brave new
world was introduced in CM4 via the 2D overhead match engine. Generally
a popular decision, CM5 will utilise a similar approach. However, the
code has all been written from scratch to ensure a quicker, smoother
experience. During a match, calculations will be made on-the-fly based
on player attributes. So when Ryan Giggs comes up against a leaden-footed
right-back, the outcome will be decided on the spot.
There
will be several options for watching matches, including the full 90
minutes (as opposed to the truncated 64 minutes of CM4). Matches can
also be accelerated so an entire game can be viewed in a shorter time,
and the usual highlights and text-only modes will also apply.
"...matches will be affected by climate..."
Pitches will deteriorate accordingly, and matches will be affected by
climate, which will be based on the actual conditions of where the game
is being played. And for that big-match atmosphere, all-new crowd noises
are being recorded.
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